Growing your garden…
Take your time. Acorns begin arriving after 20 replacement tiles.
The forest will be here when you’re ready.
Swap two neighboring plants horizontally or vertically to line up three or more of the same kind. The board starts full, and cleared spaces refill naturally. There is no timer.
Acorns drop in from the top with replacement tiles. The first 20 replacement tiles have a 0% acorn chance. Tiles 21–30 have a 0.25% chance; every ten replacements after that adds 0.25 percentage points, up to 20%. No more than one acorn can arrive per turn, including all cascades. Cascades count too; the opening board does not. The minimum gap between acorn arrivals is 5 turns on turns 1–5, 4 on turns 6–10, 3 on turns 11–15, 2 on turns 16–20, and 1 from turn 21 onward. The current stage determines when the next acorn is eligible. Rejected swaps do not advance the cooldown. Acorns match nothing. Clear them with an upgraded tile’s effect: a line clear, surrounding burst, row-and-column clear, or bloodroot combination.
Make upgrades to clear acorns and open new matches. The board never reshuffles; your run ends when no available matches remain.
0%
Ready. Minimum gap: 5 turns.
Acorns match nothing. They cannot complete a plant match or match each other. Bloodroot color clears leave unrelated acorns in place; swapping bloodroot with an acorn clears all acorns and consumes that bloodroot.
Each cleared tile earns 100 base points. Each cascade adds 0.1 to the move’s multiplier. Every five completed turns adds another 0.1 from the next move onward. These bonuses add together and apply to all points earned that move. The multiplier beside Score shows your progress bonus.
Every run uses all six plant colors from the start. Bloodroot is a separate wildcard with a rainbow border and dark grey background; it does not count as an ordinary color.
Four in a row makes a 3×3 surrounding burst. Five makes a wildcard: swap it with any plant to clear that kind. A T, L, or + match makes an upgrade that clears both its row and column. Specials activate when matched or hit by another special. New plants have a 0.1% chance of arriving as bloodroot, a wildcard you can swap with any plant to clear that kind.
Click or drag to swap neighboring plants. Use arrow keys to move and Enter to select.
Your best score: 0