Growing your garden…
Match beside the soil to find food for the robin.
Your clock is paused. The meadow will be here when you’re ready.
Swap neighboring plants to line up three or more.
Matches clear neighboring soil. Pale limestone takes one stone hit, gray slate two, golden sandstone three, and dark basalt four. Each then leaves bare earth requiring one final hit to clear. Each rock keeps its material as cracks deepen and edges chip with each hit. Direct special blasts remove two layers. Find grubs, worms, and beetles for the robin.
Clear all soil above the dashed dig line for +30 seconds. Clear the whole field for +90 seconds, then keep digging.
14 soil tiles left
Food found: 0 Base bonuses: Grubs +200 · Worms +500 · Beetles +1,500
At depths 8, 16, and 24, new ground grows stonier. Three-hit rocks appear from depth 16; four-hit rocks from depth 24. Food keeps its base value; the depth bonus applies to the whole move.
Each cleared tile earns 100 base points. Each cascade adds 0.1 to the move’s multiplier. Every four layers descended adds another 0.1 from the next move onward. These bonuses add together and apply to all points earned that move. The multiplier beside Score shows your progress bonus.
Every run uses all six plant colors from the start. Bloodroot is a separate wildcard with a rainbow border and dark grey background; it does not count as an ordinary color.
Four in a row makes a 3×3 surrounding burst. Five makes a wildcard: swap it with any plant to clear that kind. A T, L, or + match makes an upgrade that clears both its row and column. Specials activate when matched or hit by another special. New plants have a 1 in 1,000 chance (0.1%) of arriving as bloodroot, a wildcard you can swap with any plant to clear that kind.
Click or swipe to swap.Arrow keys + Enter work, too.
Your best score: 0